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141. Citadel Question - W-Space rules - in Wormholes [original thread]
Trinkets friend wrote: So, Chance, what do you see as a valid reason for evictions? From my point of view valid reasons, in order of importance; 1. I identified them as one of your guys' alts (twice now we have evicted your idiots) 2. I wond...
- by Chance Ravinne - at 2015.08.12 02:31:10
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142. Citadel Question - W-Space rules - in Wormholes [original thread]
Barrogh Habalu wrote: Chance Ravinne wrote: As far as undock games go, this is something nobody wants and CCP is trying to address this to prevent BS especially in w-space. I can't say if it'll work out exactly but based on what I've seen I'...
- by Chance Ravinne - at 2015.08.11 12:25:32
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143. Citadel Question - W-Space rules - in Wormholes [original thread]
Andrew Jester wrote: lol expecting chance ravinne to advocate for ANYTHING Yes yes, I come here for my health... and of course the scores of fawning fans (so many of them here in the wormhole subforum). My primary concerns for citadels in w...
- by Chance Ravinne - at 2015.08.11 04:26:52
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144. Citadel Question - W-Space rules - in Wormholes [original thread]
Winthorp wrote: Jezza McWaffle wrote: If you at all read anything you would also know that the Citadels will have enough defences to stop a trolceptor as calaretu said. If you have at all read any of these threads, devblogs or spoken wi...
- by Chance Ravinne - at 2015.08.10 12:30:55
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145. Citadel Question - W-Space rules - in Wormholes [original thread]
O'nira wrote: Since you guys seem to be sharing a bit how are assets handled once the citadel/new pos goes down? can i loot them or not? It'll be revealed soon, unfortunately we can't say how it works ahead of time. In the interim though I...
- by Chance Ravinne - at 2015.08.10 04:54:16
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146. Citadel Question - W-Space rules - in Wormholes [original thread]
Market McSelling Alt wrote: Wait, can one of the CSM guys or fake WH CSM guys tell us how they plan on letting us "put up any size Citadel you can get in" but prevent us from making supers/titans in our holes? Are the modules themselves for bui...
- by Chance Ravinne - at 2015.08.09 16:00:12
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147. Citadel Question - W-Space rules - in Wormholes [original thread]
corbexx wrote: Chance Ravinne wrote: The entosis system certainly draws a line in the sand. If a structure is going to sit abandoned 99% of the time, it is going to be a sitting duck. Luckily basic trolling attempts will be shrugged off sinc...
- by Chance Ravinne - at 2015.08.09 15:09:29
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148. Polorized weapons. - in EVE General Discussion [original thread]
Polarized weapons are ideal for non consensual PVP, structure bashing, and PVE blitzing anything you can sig tank.
- by Chance Ravinne - at 2015.08.09 15:00:22
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149. What happened to new damage model? - in EVE General Discussion [original thread]
Wow that's pretty cool. Would be nice to see active shield effects ripple along an outer shell like that also.
- by Chance Ravinne - at 2015.08.09 13:17:38
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150. Citadel Question - W-Space rules - in Wormholes [original thread]
Trinkets friend wrote: calaretu wrote: I too use to go afk from game for 48 hours and are furious that someone may be able to take down my citadel. Unlike now. Yes Pos such safe and new is just horrible. /sarcasm Fixed. Stop being idi...
- by Chance Ravinne - at 2015.08.09 00:28:38
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151. Citadel Question - W-Space rules - in Wormholes [original thread]
The entosis system certainly draws a line in the sand. If a structure is going to sit abandoned 99% of the time, it is going to be a sitting duck. Luckily basic trolling attempts will be shrugged off since the attackers are unlikely to come back f...
- by Chance Ravinne - at 2015.08.07 15:59:56
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152. More corporation logo variations please, both in colors and parts. - in Player Features and Ideas Discussion [original thread]
Agreed and +1. Will make sure someone sees this.
- by Chance Ravinne - at 2015.08.07 15:46:23
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153. War Decs: It's time for them to go away. - in EVE General Discussion [original thread]
Deleting the wardec mechanic will remove a huge percentage of risk in empire space. But more importantly it will make it impossible to remove player structures from hisec. Unless you make shooting all player structures akin to shooting an MTU, wit...
- by Chance Ravinne - at 2015.08.04 02:33:27
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154. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Wanna limit the amount of bounties people can place? Make it cost 1 PLEX to bounty someone.
- by Chance Ravinne - at 2015.07.31 16:04:37
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155. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Boba Mereel wrote: For no one to really care about bounty hunting, this thread sure has gotten a lot of views and post. There is no hard evidence to support your stance, and insulting a CSM for no good reason is on the verg...
- by Chance Ravinne - at 2015.07.28 03:33:37
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156. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Sigras wrote: then what's to stop me from collaborating with my target and splitting the bounty? I also like content that new players can jump right into, but: 1. I dont think bounty hunting is the kind of thing that 1 day noobs should be do...
- by Chance Ravinne - at 2015.07.28 01:59:12
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157. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Rossi Tenmar wrote: No. It gives you so much easy ISK, it should take some time to train the skills. Yes, "data sites make too much ISK" is the complaint of many an explorer.
- by Chance Ravinne - at 2015.07.28 01:55:50
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158. Covert Ops Changes/Feedback thread. - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: Specia1 K wrote: Jennifer Maxwell wrote: Speaking of the Astero, it trumps Cov Ops in pretty much every catagory. But if we look at the ship lines they're modelled off of: AFs and faction frigates, then we can see there's...
- by Chance Ravinne - at 2015.07.28 01:44:14
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159. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Daya sites being generally poor does not mean that CCP needs to drop data hacking. It means they need to balance the sites properly. The sleeper caches are the best exploration change recentlyand that requires excelle...
- by Chance Ravinne - at 2015.07.27 23:02:25
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160. New Bomb Type for Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Sean Born wrote: Only if they make defender bombs that operate like the defender missiles. You launch your bomb, I launch mine and stop you from blowing up the belt. Maybe a third bomb that acts as an anti-defender bomb. So my bomb blows up you...
- by Chance Ravinne - at 2015.07.27 22:07:14
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